
I have had few, if any, clumsy finger mistakes and even when I did, there is an undo button when you stray too far from an acceptable path (in other words, you disrupt one path with another). The game is very responsive to the player's touch. Let me start with a major positive-Flow Free: Bridges (and Flow Free) are beautifully done. I obsessed over the Cut the Rope puzzles until I finished all of those (and the "Experiments" pack). I was pretty happy with the prospect of a new puzzle game. This variant by the game company included a single "bridge" in the puzzle. Instead, I started with Flow Free: Bridges.

And normally, iPhone games are only one dollar, so I can afford to make a mistake every now and then. I understand the "try before you buy" model, but I trust reviews enough to know what I'm going to like. I don't like looking at ads and I can be skeptical about DLC.

I have a rule about free games, which is that I mainly don't play them. Each puzzle has a single solution (I presume some of the larger grids have a couple of options, but not many), and the game is elegantly displayed with bright colors on a black background. The game has a simple concept - connect like-colored nodes and fill the entire grid without intersecting. It didn't take long to discover what she was talking about.įlow Free is a free (ad-supported / DLC-supported) puzzle application for touchscreen phones (it looks like the game is available on all of the major platforms). They connect brightly colored lines or something. A coworker that commutes from Brooklyn was telling me about this hot new game, "Everyone is playing it.
